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Hold the mouse button to crouch and charge the jump. Release it to launch the character. While airborne, hold again to start flipping and release when you want to prepare for the landing. The basic controls are easy to learn, but the timing changes from one jump to another. Higher ramps give you more time in the air, while shorter gaps leave little room for extra tricks. A clean landing moves the run forward. A bad one usually ends with the character falling into a ragdoll crash.
Flip Or Fail has three main modes:
Each mode gives you a different reason to replay the courses and improve your landings.
The game includes several locations, including Harbor, School, Rooftop, Site, and Course. Different characters can also be unlocked as you progress. There are 14 characters to collect, with unlocks tied to completed levels, stars, and daily logins. This gives you something else to work toward after learning the basic jump timing.
Extra rotations can increase your score, but they aren't always worth the risk. Start by learning how long your character stays airborne on each type of jump. Once the landing feels predictable, add another rotation and see whether you can still line up the platform.
If a jump keeps going wrong, try doing less rather than more. A simple landing is still better than a spectacular crash.
For another flipping challenge, Flip Spot focuses on aerial tricks across platforms, while Bottle Hop uses precise timing to control jumps between bottles.