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The first few minutes are mostly about clicking and saving enough for the next purchase. Dipping Finger, Fry Cook, Wheat Farm, and Sugar Mine can then take over part of the work. Once several of them are running, the counter starts climbing much faster.
Upgrades can make those buildings more useful. There is no need to buy everything the moment it becomes available; saving for a better boost can sometimes make more sense than spreading resources across several smaller purchases.
The shop can be given a different look with skins and holiday backgrounds. You can also choose a name for the bakery. These details sit alongside the production system rather than changing how the basic clicking works.
There are a few other things that can interrupt the usual routine. Golden Donuts can give production a big jump, while UFOs may show up and cause trouble for the buildings. The stats screen is handy when you want to see whether the latest upgrade actually helped.
The main control is the Left Mouse Button. Use it to click the donut and interact with the available bakery options.
Donut Clicker is easy to understand because there is very little to learn at the start. Click, earn, buy something, then watch the production grow. Later, the interesting part is deciding which constructors and bonuses are worth the cost.
The numbers gradually get bigger, and the bakery changes from a one-click operation into a small production chain. It is a straightforward idle game, but there is enough going on to make checking back for another upgrade worthwhile.