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Tag Game

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Tag Game brings a simple game of tag to the same screen, with 2 to 4 players chasing each other around different maps. One player starts as IT, and everyone else has to stay out of reach until the clock runs down.

The fun comes from how players move around the map. You can jump over gaps, take a shortcut, hide on higher ground, or suddenly turn when the tagger gets close. A chase can change direction in seconds, so knowing the map and watching the other players is often more useful than simply running as fast as possible.

Pick a Way to Play

There is more than one version of tag to choose from.

  • Points Tag rewards players for staying away from IT. Earn enough points before everyone else to win.
  • Knockout Tag is less forgiving. Being IT gradually costs points, and reaching zero removes you from the match.
  • Reverse Tag changes the objective completely. Only one player is not IT, and reaching zero points is actually the goal.
  • Zombie Tag spreads the role of IT whenever someone gets caught. Players can earn points by tagging others or surviving a round.
  • Freeze Tag adds another layer of teamwork. IT freezes other players, while everyone else tries to stay mobile and help frozen teammates.

Maps, Jumps, and Shortcuts

Matches take place across several different environments, including Squatch Mountain, Crystal Grotto, and Crash Site. Kraken Ship and Dragon Castle add more vertical sections, giving players extra opportunities to jump, escape, and cut across the map. Bounce pads and teleporters can completely change a chase. Knowing where these movement tools are located can be just as useful as being fast.

Choose Your Character

The roster includes playful characters such as Alien, Kraken, Squatch, Dragon, Pixie, Unicorn, and Griffin. Character choice does not change the basic objective, but it gives each player a distinct look during local matches.

Controls

  • Player 1: WASD

  • Player 2: Arrow Keys

  • Player 3: IJKL

  • Player 4: TFGH

  • Pause: ESC

Bots can also be added when there are not enough people for a full match. The game is designed for direct browser play, with its playable build checked for basic compatibility and stability as part of routine platform maintenance.

Staying One Step Ahead

Standing still makes escaping much harder. Keep moving, watch where IT is heading, and avoid taking a route with no room to turn. High ground can give you more choices, while jump tokens can provide a useful height advantage. When chased, changing direction in midair can also throw off the player behind you.

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