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The board can become dangerous very quickly. Traps, walls, changing patterns, and groups of enemies leave little room for hesitation. A good run depends on reading the next few tiles and choosing where to land before making the next flip.
Use A or the Left Arrow to flip left and D or the Right Arrow to flip right. Movement is limited to these directions, but that does not make the game easy. A mistimed flip can send you into a wall or hazard and cost valuable health.
Red enemies are especially important. Landing directly on one stomps it, giving you health and adding to your score. This creates a constant trade-off: a safe tile may keep you away from danger for a moment, but an enemy can give you the health needed to continue.
The grid changes as the run progresses, and familiar patterns can become harder to handle when the pace increases. Try to look beyond the tile directly ahead and work out where your next few landings should be.
Combos also matter. Consecutive successful stomps can increase your score, while the ultimate meter fills during play. When the meter is ready, the ultimate can clear difficult situations and give you some breathing room.
Your run finishes when the health bar reaches zero. Distance and enemy kills contribute to the final score, giving you something to improve each time you restart. Early attempts are useful for learning the movement rhythm. Once the basic patterns become familiar, you can start taking more chances and chasing longer runs and better combos.
Touch controls are available on supported mobile devices, allowing players to switch between the two directions with on-screen controls.